Disaterpeace's Bonk: Brink of Extinction

Maybe you already know how much I love the TurboGrafx-16, and by extension the Bonk / PC Gengin games.

I guess I wasn't paying close enough attention, as I never knew that there was a current-generation console update to the Bonk / PC Genjin franchise planned and later cancelled. I knew about the PS2 remake, and even bothered to import that one, though I've never been able to play it -- I just figured one day I'd be able to rip it and run it in emulation.

Anyway, I shouldn't say this new version was "planned" as it was most likely fully made and never released. Because you don't just approach Disasterpeace to write a score for your game without having a game first.

The only remnant of that ill-fated game is now the Disasterpeace score, which is a free download on Bandcamp.

For anyone expecting the crunchy, atmospheric, angular chiptunes that Rich Vreeland is known for -- you're not going to find that here. This soundtrack was obviously heavily guided by the studio who commissioned him, to the point that one wonders why they sought him out in the first place. But having said that (and also mentioning that the cave theme from Bonks Revenge is one of my all-time favorite video game songs), this soundtrack to the never-released Bonk update is really good!

I guess Vreeland is a genius even when working within the constraints of overbearing studio direction.

Favorite Track: Preceding the Sphinx

Where Do You Get These Ideas?

When I show people my paintings, the common question I'm asked is "what makes you think of these things?" There's a good chance that they're just being polite or making conversation, but if I indulge myself in that topic: An honest answer to that is that I'm not really thinking of them at all. A lot of what I paint isn't really there in the painting. There are huge zones of continuous color that don't contain much content at all.

A view from my roof deck this morning. 

A view from my roof deck this morning. 

But the other answer is that the world is kind of like that. The most interesting things are usually the things we can't see, because it makes us imagine. I always think a foggy day is the prettiest kind of day, and a lit window from the street is infinitely more appealing than whatever is actually inside that window.

I split my time between Seattle and San Francosco -- two very foggy places that leave a lot to the imagination. I think that's where my type of ideas come from.