This is my new process video for a character illustration from my solo project, 'The Archives of Wyndia.' I decided that I'd record my whole build of this and narrate it for you guys so you can see how I do it.
Music in this video is by Leila 'Woofle' Wilson, the composer for my project. You can get the soundtrack on her Bandcamp page, here: https://leilawilson.bandcamp.com/.
A rough outline of the process shown in the video:
- Create a box grid to influence the character proportions you'll sketch. This is just something I do whenever I need lots of characters in a single project to have roughly similar proportions.
- Create rough sketch over box grid. Compare to other existing models if there are any and adjust as needed.
- Refine sketch. The goal in this case is not to make a great ink, or something you'd want to color directly, but just to set out a basis for the upcoming vector work you feel is enough structure that you'll make fewer mistakes in the vector phase. If you do this stage well, it shouldn't take very long, but it should save you a lot of time down the road.
- Block in fill colors using the vector tool of your choice. In my case, I ignore and simplify all curves. I don't want them. I just want the essence of the drawing as quickly as I can have it, without any curves.
- Remove sketch. You don't need it anymore.
- Begin adding shadow shapes, highlight shapes, and outlines. In my own work, I call my layers: Fill (large basic shapes), Shadow (dark shapes that sculpt and define the dimension of the Fills, Light (light shapes that sculpt and define the dimension of the Fills) and Detail (these are something like "outlines" except they're not continuous or uniform. They're basically the narrowest, darkest shapes. Sometimes I use them when two from are visually running together and need to be separated, and sometimes I use them to further define and sculpt a dark area.
- Edit. Sleep on it. Edit to final.