Wyndia Project Update, 05-02-2014

I've spent the last couple weeks in Alabama dealing with a family situation, and I wanted to take a minute to update you guys about the Wyndia project.

I've been working on a lot of game world history, and the documentation of the various towers, characters from the past, and the discoverable journals of those characters.

The structure of my narrative is such that there's a primary story which is kind of like an episode of a TV show -- full of dialog, drama, and humor, with a short story arch that is basically a "day in the life" of my characters, and then there's a secondary layer of historical data which very much informs the primary story and deeply enriches the world of my fiction. Readers can "research" this data on their own time, or in conjunction with quests and developments of the primary story. Certain quests may send them on research missions. Others may be entirely self-contained within the daily narrative.

This all means there's a lot more up-front writing to do than for a traditional v-novel, but I think the payoff is that the world is huge, real, and deeply engaging. I'm proud of what I'm making, and can't wait to share more with you.