I'd prefer to be telling you that the model for the main hub of my game world is complete, and posting image proofs of some gorgeous paint-overs, but I'd also rather not wait longer to update you about the project.
Modeling Newtown for Archives of Wyndia has proven to be pretty involving for me. The payoff comes later, but this stage is the "hard work" part.
I'm also exploring direct texture painting in Photoshop, or Blender. Currently Blender seems to have the better flow for this, but both are difficult in their own ways, and neither are the wonderful "open the model, define a resolution, and start painting" process that I wish they were. God they're unwieldy. Photoshop can't seem to interpret my models without triangulating the fuck out of them and dropping important sections of geometry, while Blender opens them perfectly, but is so complex and terrifying to navigate that I can't tell if I'm using an art program or attempting to launch international missiles.
However, this is more a criticism of my own adeptness at 3D work than it is of those applications. The current outlook is that I'll continue with a sketchup-centric workflow, and then paint over my renders in 2D. This is a process I'm very comfortable with, and it still saves me the work of drawing my scenes from all the different angles I need.