New walkthrough video up! This time I recorded my whole session. The video is at 6x speed, but it's still about 25 minutes long.
This is my new process video for a character illustration from my solo project, 'The Archives of Wyndia.' I decided that I'd record my whole build of this and narrate it for you guys so you can see how I do it.
Music in this video is by Leila 'Woofle' Wilson, the composer for my project. You can get the soundtrack on her Bandcamp page, here: https://leilawilson.bandcamp.com/.
A rough outline of the process shown in the video:
- Create a box grid to influence the character proportions you'll sketch. This is just something I do whenever I need lots of characters in a single project to have roughly similar proportions.
- Create rough sketch over box grid. Compare to other existing models if there are any and adjust as needed.
- Refine sketch. The goal in this case is not to make a great ink, or something you'd want to color directly, but just to set out a basis for the upcoming vector work you feel is enough structure that you'll make fewer mistakes in the vector phase. If you do this stage well, it shouldn't take very long, but it should save you a lot of time down the road.
- Block in fill colors using the vector tool of your choice. In my case, I ignore and simplify all curves. I don't want them. I just want the essence of the drawing as quickly as I can have it, without any curves.
- Remove sketch. You don't need it anymore.
- Begin adding shadow shapes, highlight shapes, and outlines. In my own work, I call my layers: Fill (large basic shapes), Shadow (dark shapes that sculpt and define the dimension of the Fills, Light (light shapes that sculpt and define the dimension of the Fills) and Detail (these are something like "outlines" except they're not continuous or uniform. They're basically the narrowest, darkest shapes. Sometimes I use them when two from are visually running together and need to be separated, and sometimes I use them to further define and sculpt a dark area.
- Edit. Sleep on it. Edit to final.
I've wanted to fill you guys in more completely on the status of the Wyndia project for a number of months now, but I've just posted a couple pictures instead because the main message I wanted you to get is that Wyndia is proceeding, and good things are happening with it. I didn't want to worry you with other stuff that has been happening in my personal life.
I'm sorry there has been a large delay, but I don't want to write one of those mopey posts like I see indie projects doing all the time about unavoidable life situations, etc. This is the post that will come the closest to that kind of thing.
The short version is: My dad died and it needed some focus from me, and then I moved to a new place. By the time I returned to the Wyndia project, my eyes were fresh to the character art and I saw some major flaws that I wanted to fix. I felt the extremely cute, static character art with different facial expressions just wasn't the right thing for a project as cool as this, and I wanted to make something cooler.
Inspired by my favorite PS1 game, Threads of Fate (Dewprism), and one of my favorite anime properties, Popolocrois, I am now well into the process of updating my character models to take advantage of a new super-cool "low-poly" style. The poses and expressions that this style allows are also looking really nice. They make me sure that I made the right call by taking this update on.
I decided that since this is my personal, unpaid passion project, I should do what I need to do to make it something I'm really proud of, so I know I have the support I need from you guys for deciding to strip off the release date and get down to business on some seriously great improvements to the game.
Lately I've been working on the scene paintings I need in order to tell the creation story of Wyndia. Yelm is the origin of the city in the clouds. Before it was anything else, it was just a cave, where the humankind took shelter during the flood. Even today if you were to travel far enough into the right section of Wyndian lowtower, you might find yourself in just such a cave.
I'm working on some super cute stickers to have out at Emerald City Comic-Con. These were drawn with Sketchbook Pro on my Samsung Galaxy Note 3. The designs for each sticker use only three "inks" each. I enjoy some limitations.